These include moving around, building structures and firing weapons. Each worm on your side (you can have up to four) has one minute in which to take his actions for the turn. The turn-based nature of the game has been wedded to a real-time clock. Worse still, some of the problems that 3D graphics caused are still here. Unfortunately, the new additions detract from the basic appeal of the Worms design. A new title that only refined the core principles and smoothed out some of the problems from the jump to 3D would hardly be a must-buy for Worms fans. It makes sense that Team17 decided to revolutionize the gameplay yet again. After the last game's jump to 3D, Team17 is back with another innovation for the series - base building. For years now they've brought us joy in the form of those combative little belly-crawlers, the Worms.
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